Sundered Skies

Session 1 - Scavenger Hunt

Wherein the heroes are tasked with the survival of the skies.

Sailing the skies in a Dwarven frigate, are a crew of adventurers looking for fame and fortune. The captain of the ship is Brunar the Bladesmith, a Dwarf. Among his crew is Harn Gemsetter, a Dwarf skilled at negotiation and investigation. Also there is Stryx, a young Drakin Chosen searching for new experiences to aid his journey in becoming a Dragon. Finally there was Bomrin, a Glowborn who had been a hand on the ship before even the current captain had command. Other members of the crew included Marrid Cleftjaw, former Dwarven captain and now adviser and first mate of the ship, Urdin Foulbreath a Dwarven shipmate powerful in strength and stench, the Dwarven Engineer of the ship Gregor the Reliable, Dig the shrew Wilding who in the past was rescued from Elven Shepherds by Marrid, Mathias Cain and Lauren Gaile, a Human detective and sorceress who are both looking for a killer, and finally the Orc Karr Luckfinder, a recent addition to the crew.

The heroes were hired by Thomas Hawke, a merchant from the city of Gateway, to find the remains of his son Allon Hawke, and to return them for a proper burial. He told the heroes that Allon wore black gloves with embroidered hawks on them, to help identify the remains. Sailing the skies in their Dwarven Frigate, after four days they came upon the wreckage of Allon’s ship, The Raven. It has crashed into a tower located on a small island, which caused the tower to collapse around the ship.

The heroes took an island hopper and rowed towards the shore of the islet. As the came closer, they were attacked by Barnacle Apes, who threw rocks at the heroes. The heroes shot two of the apes, causing the rest to retreat.

The heroes scaled the wreckage to the top. Stryx and Harn, almost fell during the climb, but managed to keep a hold of the rope, leaving the rest of the heroes to pull them up. To there horror, it seems the apes had taken the skulls of the crew and piled them into a pyramid.

The heroes made their way into the lower deck. There was a terrible stench in the air that made Stryx sick. He had to retreat outside to fresh air in order to recover. The deck below had been smashed making crude steps down into hold. The heroes made the descent.

The heroes stepped down into the hold of the ship. In here they found that the Barnacle Apes had made their lair. They were led by strange red Barnacle Ape. This ape had hellish red eyes, and claws. The apes attacked, and a long, deadly battle ensued. Harn was nearly killed by one of the apes, but held on to his life. The heroes killed all of the apes except the red ape. Outnumbered, and severely injured, the red ape retreated into another area of the wreckage, away from the heroes.

Harn needed medical treatment badly. However, none of the heroes had medical skills. so they retreated back to the ship. With no skilled healer aboard, the entire crew did what they could, and luckily through trial and error, were able to fix up Harn. They realized they would need to find a healer to join the crew.

After a few days rest, the characters went back into the wreckage. Going back into the hold, they found a crawlspace in the wreckage. They crawled into the space, which lead to a partially collapsed landing. There was a spiral staircase heading down, and with no where else to go, the heroes descended once again.

As they descended, the heroes heard weeping. When they reached the bottom, the horrible smell from earlier appeared again, with more intensity. They saw a large obese creature scratching at the walls. Four decapitated skeletons surrounded the creature. The creature turned to the heroes and bellowed “I WANT TO GO HOME!” and attacked the heroes.

The heroes were horrified as the creature unleashed four tentacles which it used to animate and control the skeletons. The heroes targeted the creature, and after killing it, the skeletons fell to the ground. One of the skeletons wore the gloves described by Thomas Hawke. One of the skeletons also had a special looking charm on it’s wrist. The heroes took the remains of Allon Hawke, the charm, and any salvage they could carry.

Karr Luckfinder saw the charm that the heroes brought aboard. He begged for the charm, even going so far as to offer his share of the pay, but the heroes would not give him the charm. On the way back to Gateway, the crew heard horrific screams from the deck. They found Kar at the center of the ship, the charm floating above him. The charm enveloped Kar in voidglow, and a loud voice that seemed to resonate from the void itself spoke to the heroes.

The voice was the god Lightbringer, the insane god of the void. Lightbringer told the heroes that the charm was devoted to Oceanus, the god Lightbringer was before the world was sundered. He then warned the heroes that the skies were in danger. He told the heroes to seek a set of artifacts. These were the fuel that burned in the Queen’s barge, the armor of Orcbane, Festival’s harp, the hammer of the damned dwarf, and the Raven staff. He said to find them soon, for the shield will fail soon.

Before the heroes could ask what these artifacts were, or about what the shield was, Lightbringer instructed them to find Joseth Truthbearer in Gateway. Lightbringer left, and the voidglow dissipated, leaving and ogre where Karr Luckfinder once stood. He had gone glowmad.

In a display of great skill, the heroes quickly defeated the ogre. They had many questions and few answers. Their only option for guidance was to find Joseth, and they had to return to see Thomas Hawke anyway, so they continued their journey back to Gateway.



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